root/arch/i386/isa/joyreg.h

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INCLUDED FROM


    1 /*      $OpenBSD: joyreg.h,v 1.4 2002/06/02 22:49:59 deraadt Exp $      */
    2 /*      $NetBSD: joy.c,v 1.3 1996/05/05 19:46:15 christos Exp $ */
    3 
    4 /*-
    5  * Copyright (c) 1995 Jean-Marc Zucconi
    6  * All rights reserved.
    7  *
    8  * Ported to NetBSD by Matthieu Herrb <matthieu@laas.fr>
    9  *
   10  * Redistribution and use in source and binary forms, with or without
   11  * modification, are permitted provided that the following conditions
   12  * are met:
   13  * 1. Redistributions of source code must retain the above copyright
   14  *    notice, this list of conditions and the following disclaimer
   15  *    in this position and unchanged.
   16  * 2. Redistributions in binary form must reproduce the above copyright
   17  *    notice, this list of conditions and the following disclaimer in the
   18  *    documentation and/or other materials provided with the distribution.
   19  * 3. The name of the author may not be used to endorse or promote products
   20  *    derived from this software without specific prior written permission
   21  *
   22  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
   23  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   24  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   25  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
   26  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
   27  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   31  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   32  *
   33  */
   34 
   35 /*
   36  * The game port can manage 4 buttons and 4 variable resistors (usually 2
   37  * joysticks, each with 2 buttons and 2 pots.) via the port at address 0x201.
   38  * Getting the state of the buttons is done by reading the game port;
   39  * buttons 1-4 correspond to bits 4-7 and resistors 1-4 (X1, Y1, X2, Y2)
   40  * to bits 0-3.  If button 1 (resp 2, 3, 4) is pressed, the bit 4 (resp 5,
   41  * 6, 7) is set to 0 to get the value of a resistor, write the value 0xff
   42  * at port and wait until the corresponding bit returns to 0.
   43  */
   44 
   45 /*
   46  * The formulae below only work if u is ``not too large''.  See also
   47  * the discussion in microtime.s
   48  */
   49 #define USEC2TICKS(u)   (((u) * 19549) >> 14)
   50 #define TICKS2USEC(u)   (((u) * 3433) >> 12)
   51 
   52 
   53 #define JOYPART(d) (minor(d) & 1)
   54 #define JOYUNIT(d) minor(d) >> 1 & 3
   55 
   56 #ifndef JOY_TIMEOUT
   57 #define JOY_TIMEOUT   2000      /* 2 milliseconds */
   58 #endif
   59 
   60 #define JOY_NPORTS    1
   61 
   62 struct joy_softc {
   63         struct  device sc_dev;
   64         int     port;
   65         int     x_off[2], y_off[2];
   66         int     timeout[2];
   67 };
   68 
   69 int             joyopen(dev_t, int, int, struct proc *);
   70 int             joyclose(dev_t, int, int, struct proc *);

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