root/lib/libkern/muldi3.c

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DEFINITIONS

This source file includes following definitions.
  1. __muldi3
  2. __lmulq

    1 /*-
    2  * Copyright (c) 1992, 1993
    3  *      The Regents of the University of California.  All rights reserved.
    4  *
    5  * This software was developed by the Computer Systems Engineering group
    6  * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
    7  * contributed to Berkeley.
    8  *
    9  * Redistribution and use in source and binary forms, with or without
   10  * modification, are permitted provided that the following conditions
   11  * are met:
   12  * 1. Redistributions of source code must retain the above copyright
   13  *    notice, this list of conditions and the following disclaimer.
   14  * 2. Redistributions in binary form must reproduce the above copyright
   15  *    notice, this list of conditions and the following disclaimer in the
   16  *    documentation and/or other materials provided with the distribution.
   17  * 3. Neither the name of the University nor the names of its contributors
   18  *    may be used to endorse or promote products derived from this software
   19  *    without specific prior written permission.
   20  *
   21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   31  * SUCH DAMAGE.
   32  */
   33 
   34 #if defined(LIBC_SCCS) && !defined(lint)
   35 static char rcsid[] = "$OpenBSD: muldi3.c,v 1.7 2004/11/28 07:23:41 mickey Exp $";
   36 #endif /* LIBC_SCCS and not lint */
   37 
   38 #include "quad.h"
   39 
   40 /*
   41  * Multiply two quads.
   42  *
   43  * Our algorithm is based on the following.  Split incoming quad values
   44  * u and v (where u,v >= 0) into
   45  *
   46  *      u = 2^n u1  *  u0       (n = number of bits in `u_int', usu. 32)
   47  *
   48  * and 
   49  *
   50  *      v = 2^n v1  *  v0
   51  *
   52  * Then
   53  *
   54  *      uv = 2^2n u1 v1  +  2^n u1 v0  +  2^n v1 u0  +  u0 v0
   55  *         = 2^2n u1 v1  +     2^n (u1 v0 + v1 u0)   +  u0 v0
   56  *
   57  * Now add 2^n u1 v1 to the first term and subtract it from the middle,
   58  * and add 2^n u0 v0 to the last term and subtract it from the middle.
   59  * This gives:
   60  *
   61  *      uv = (2^2n + 2^n) (u1 v1)  +
   62  *               (2^n)    (u1 v0 - u1 v1 + u0 v1 - u0 v0)  +
   63  *             (2^n + 1)  (u0 v0)
   64  *
   65  * Factoring the middle a bit gives us:
   66  *
   67  *      uv = (2^2n + 2^n) (u1 v1)  +                    [u1v1 = high]
   68  *               (2^n)    (u1 - u0) (v0 - v1)  +        [(u1-u0)... = mid]
   69  *             (2^n + 1)  (u0 v0)                       [u0v0 = low]
   70  *
   71  * The terms (u1 v1), (u1 - u0) (v0 - v1), and (u0 v0) can all be done
   72  * in just half the precision of the original.  (Note that either or both
   73  * of (u1 - u0) or (v0 - v1) may be negative.)
   74  *
   75  * This algorithm is from Knuth vol. 2 (2nd ed), section 4.3.3, p. 278.
   76  *
   77  * Since C does not give us a `int * int = quad' operator, we split
   78  * our input quads into two ints, then split the two ints into two
   79  * shorts.  We can then calculate `short * short = int' in native
   80  * arithmetic.
   81  *
   82  * Our product should, strictly speaking, be a `long quad', with 128
   83  * bits, but we are going to discard the upper 64.  In other words,
   84  * we are not interested in uv, but rather in (uv mod 2^2n).  This
   85  * makes some of the terms above vanish, and we get:
   86  *
   87  *      (2^n)(high) + (2^n)(mid) + (2^n + 1)(low)
   88  *
   89  * or
   90  *
   91  *      (2^n)(high + mid + low) + low
   92  *
   93  * Furthermore, `high' and `mid' can be computed mod 2^n, as any factor
   94  * of 2^n in either one will also vanish.  Only `low' need be computed
   95  * mod 2^2n, and only because of the final term above.
   96  */
   97 static quad_t __lmulq(u_int, u_int);
   98 
   99 quad_t
  100 __muldi3(a, b)
  101         quad_t a, b;
  102 {
  103         union uu u, v, low, prod;
  104         u_int high, mid, udiff, vdiff;
  105         int negall, negmid;
  106 #define u1      u.ul[H]
  107 #define u0      u.ul[L]
  108 #define v1      v.ul[H]
  109 #define v0      v.ul[L]
  110 
  111         /*
  112          * Get u and v such that u, v >= 0.  When this is finished,
  113          * u1, u0, v1, and v0 will be directly accessible through the
  114          * int fields.
  115          */
  116         if (a >= 0)
  117                 u.q = a, negall = 0;
  118         else
  119                 u.q = -a, negall = 1;
  120         if (b >= 0)
  121                 v.q = b;
  122         else
  123                 v.q = -b, negall ^= 1;
  124 
  125         if (u1 == 0 && v1 == 0) {
  126                 /*
  127                  * An (I hope) important optimization occurs when u1 and v1
  128                  * are both 0.  This should be common since most numbers
  129                  * are small.  Here the product is just u0*v0.
  130                  */
  131                 prod.q = __lmulq(u0, v0);
  132         } else {
  133                 /*
  134                  * Compute the three intermediate products, remembering
  135                  * whether the middle term is negative.  We can discard
  136                  * any upper bits in high and mid, so we can use native
  137                  * u_int * u_int => u_int arithmetic.
  138                  */
  139                 low.q = __lmulq(u0, v0);
  140 
  141                 if (u1 >= u0)
  142                         negmid = 0, udiff = u1 - u0;
  143                 else
  144                         negmid = 1, udiff = u0 - u1;
  145                 if (v0 >= v1)
  146                         vdiff = v0 - v1;
  147                 else
  148                         vdiff = v1 - v0, negmid ^= 1;
  149                 mid = udiff * vdiff;
  150 
  151                 high = u1 * v1;
  152 
  153                 /*
  154                  * Assemble the final product.
  155                  */
  156                 prod.ul[H] = high + (negmid ? -mid : mid) + low.ul[L] +
  157                     low.ul[H];
  158                 prod.ul[L] = low.ul[L];
  159         }
  160         return (negall ? -prod.q : prod.q);
  161 #undef u1
  162 #undef u0
  163 #undef v1
  164 #undef v0
  165 }
  166 
  167 /*
  168  * Multiply two 2N-bit ints to produce a 4N-bit quad, where N is half
  169  * the number of bits in an int (whatever that is---the code below
  170  * does not care as long as quad.h does its part of the bargain---but
  171  * typically N==16).
  172  *
  173  * We use the same algorithm from Knuth, but this time the modulo refinement
  174  * does not apply.  On the other hand, since N is half the size of an int,
  175  * we can get away with native multiplication---none of our input terms
  176  * exceeds (UINT_MAX >> 1).
  177  *
  178  * Note that, for u_int l, the quad-precision result
  179  *
  180  *      l << N
  181  *
  182  * splits into high and low ints as HHALF(l) and LHUP(l) respectively.
  183  */
  184 static quad_t
  185 __lmulq(u_int u, u_int v)
  186 {
  187         u_int u1, u0, v1, v0, udiff, vdiff, high, mid, low;
  188         u_int prodh, prodl, was;
  189         union uu prod;
  190         int neg;
  191 
  192         u1 = HHALF(u);
  193         u0 = LHALF(u);
  194         v1 = HHALF(v);
  195         v0 = LHALF(v);
  196 
  197         low = u0 * v0;
  198 
  199         /* This is the same small-number optimization as before. */
  200         if (u1 == 0 && v1 == 0)
  201                 return (low);
  202 
  203         if (u1 >= u0)
  204                 udiff = u1 - u0, neg = 0;
  205         else
  206                 udiff = u0 - u1, neg = 1;
  207         if (v0 >= v1)
  208                 vdiff = v0 - v1;
  209         else
  210                 vdiff = v1 - v0, neg ^= 1;
  211         mid = udiff * vdiff;
  212 
  213         high = u1 * v1;
  214 
  215         /* prod = (high << 2N) + (high << N); */
  216         prodh = high + HHALF(high);
  217         prodl = LHUP(high);
  218 
  219         /* if (neg) prod -= mid << N; else prod += mid << N; */
  220         if (neg) {
  221                 was = prodl;
  222                 prodl -= LHUP(mid);
  223                 prodh -= HHALF(mid) + (prodl > was);
  224         } else {
  225                 was = prodl;
  226                 prodl += LHUP(mid);
  227                 prodh += HHALF(mid) + (prodl < was);
  228         }
  229 
  230         /* prod += low << N */
  231         was = prodl;
  232         prodl += LHUP(low);
  233         prodh += HHALF(low) + (prodl < was);
  234         /* ... + low; */
  235         if ((prodl += low) < low)
  236                 prodh++;
  237 
  238         /* return 4N-bit product */
  239         prod.ul[H] = prodh;
  240         prod.ul[L] = prodl;
  241         return (prod.q);
  242 }

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