shootall 2032 arch/i386/i386/pmap.c int shootall; shootall 2132 arch/i386/i386/pmap.c shootall = 1; shootall 2134 arch/i386/i386/pmap.c shootall = 0; shootall 2219 arch/i386/i386/pmap.c if (!shootall) shootall 2450 arch/i386/i386/pmap.c int shootall = 0; shootall 2459 arch/i386/i386/pmap.c shootall = 1; shootall 2506 arch/i386/i386/pmap.c if (shootall)