shootall         2032 arch/i386/i386/pmap.c 	int shootall;
shootall         2132 arch/i386/i386/pmap.c 		shootall = 1;
shootall         2134 arch/i386/i386/pmap.c 		shootall = 0;
shootall         2219 arch/i386/i386/pmap.c 	if (!shootall)
shootall         2450 arch/i386/i386/pmap.c 	int shootall = 0;
shootall         2459 arch/i386/i386/pmap.c 		shootall = 1;
shootall         2506 arch/i386/i386/pmap.c 	if (shootall)