sc_playbuf        373 dev/isa/gus.c  	sc->sc_playbuf = -1;
sc_playbuf        874 dev/isa/gus.c  		    sc->sc_playbuf == sc->sc_nbufs - 1) {
sc_playbuf        893 dev/isa/gus.c  		  playstats[playcntr].playbuf = sc->sc_playbuf;
sc_playbuf       1003 dev/isa/gus.c  			    sc->sc_playbuf = ++sc->sc_playbuf % sc->sc_nbufs;
sc_playbuf       1004 dev/isa/gus.c  			    gus_start_playing(sc, sc->sc_playbuf);
sc_playbuf       1015 dev/isa/gus.c  			    sc->sc_playbuf = -1; /* none are active */
sc_playbuf       1035 dev/isa/gus.c  				sc->sc_playbuf = -1;
sc_playbuf       1157 dev/isa/gus.c  	if (sc->sc_playbuf == -1)
sc_playbuf       1159 dev/isa/gus.c  		sc->sc_playbuf = bufno;
sc_playbuf       1181 dev/isa/gus.c  	sc->sc_playbuf = ++sc->sc_playbuf % sc->sc_nbufs;
sc_playbuf       1189 dev/isa/gus.c  	if (sc->sc_playbuf == sc->sc_dmabuf && (sc->sc_flags & GUS_LOCKED)) {
sc_playbuf       1206 dev/isa/gus.c  			sc->sc_chanblocksize * (sc->sc_playbuf + 1) - 1);
sc_playbuf       1222 dev/isa/gus.c  		if (sc->sc_playbuf == sc->sc_nbufs - 1) {
sc_playbuf       1240 dev/isa/gus.c  		playstats[playcntr].playbuf = sc->sc_playbuf;
sc_playbuf       2405 dev/isa/gus.c  	sc->sc_playbuf = -1;
sc_playbuf        206 dev/isa/gusvar.h 	int sc_playbuf;			/* Which ring buffer we're playing */