sc_playbuf 373 dev/isa/gus.c sc->sc_playbuf = -1; sc_playbuf 874 dev/isa/gus.c sc->sc_playbuf == sc->sc_nbufs - 1) { sc_playbuf 893 dev/isa/gus.c playstats[playcntr].playbuf = sc->sc_playbuf; sc_playbuf 1003 dev/isa/gus.c sc->sc_playbuf = ++sc->sc_playbuf % sc->sc_nbufs; sc_playbuf 1004 dev/isa/gus.c gus_start_playing(sc, sc->sc_playbuf); sc_playbuf 1015 dev/isa/gus.c sc->sc_playbuf = -1; /* none are active */ sc_playbuf 1035 dev/isa/gus.c sc->sc_playbuf = -1; sc_playbuf 1157 dev/isa/gus.c if (sc->sc_playbuf == -1) sc_playbuf 1159 dev/isa/gus.c sc->sc_playbuf = bufno; sc_playbuf 1181 dev/isa/gus.c sc->sc_playbuf = ++sc->sc_playbuf % sc->sc_nbufs; sc_playbuf 1189 dev/isa/gus.c if (sc->sc_playbuf == sc->sc_dmabuf && (sc->sc_flags & GUS_LOCKED)) { sc_playbuf 1206 dev/isa/gus.c sc->sc_chanblocksize * (sc->sc_playbuf + 1) - 1); sc_playbuf 1222 dev/isa/gus.c if (sc->sc_playbuf == sc->sc_nbufs - 1) { sc_playbuf 1240 dev/isa/gus.c playstats[playcntr].playbuf = sc->sc_playbuf; sc_playbuf 2405 dev/isa/gus.c sc->sc_playbuf = -1; sc_playbuf 206 dev/isa/gusvar.h int sc_playbuf; /* Which ring buffer we're playing */