sc_dmabuf         372 dev/isa/gus.c  	sc->sc_dmabuf = 0;
sc_dmabuf         568 dev/isa/gus.c  		boarddma = size * sc->sc_dmabuf + GUS_MEM_OFFSET;
sc_dmabuf         581 dev/isa/gus.c  		boarddma = size * sc->sc_dmabuf + GUS_MEM_OFFSET;
sc_dmabuf         799 dev/isa/gus.c  	if (sc->sc_dmabuf == sc->sc_nbufs - 1) {
sc_dmabuf         851 dev/isa/gus.c  	    gus_start_playing(sc, sc->sc_dmabuf);
sc_dmabuf         873 dev/isa/gus.c  		if (sc->sc_dmabuf == 0 &&
sc_dmabuf         894 dev/isa/gus.c  		  playstats[playcntr].dmabuf = sc->sc_dmabuf;
sc_dmabuf         912 dev/isa/gus.c  	sc->sc_dmabuf = ++sc->sc_dmabuf % sc->sc_nbufs;
sc_dmabuf        1142 dev/isa/gus.c  		playstats[playcntr].dmabuf = sc->sc_dmabuf;
sc_dmabuf        1189 dev/isa/gus.c  	if (sc->sc_playbuf == sc->sc_dmabuf && (sc->sc_flags & GUS_LOCKED)) {
sc_dmabuf        1241 dev/isa/gus.c  		playstats[playcntr].dmabuf = sc->sc_dmabuf;
sc_dmabuf        2403 dev/isa/gus.c  	sc->sc_dmabuf = 0;
sc_dmabuf         205 dev/isa/gusvar.h 	int sc_dmabuf;			/* Which ring buffer we're DMA'ing to */