sc_dmabuf 372 dev/isa/gus.c sc->sc_dmabuf = 0; sc_dmabuf 568 dev/isa/gus.c boarddma = size * sc->sc_dmabuf + GUS_MEM_OFFSET; sc_dmabuf 581 dev/isa/gus.c boarddma = size * sc->sc_dmabuf + GUS_MEM_OFFSET; sc_dmabuf 799 dev/isa/gus.c if (sc->sc_dmabuf == sc->sc_nbufs - 1) { sc_dmabuf 851 dev/isa/gus.c gus_start_playing(sc, sc->sc_dmabuf); sc_dmabuf 873 dev/isa/gus.c if (sc->sc_dmabuf == 0 && sc_dmabuf 894 dev/isa/gus.c playstats[playcntr].dmabuf = sc->sc_dmabuf; sc_dmabuf 912 dev/isa/gus.c sc->sc_dmabuf = ++sc->sc_dmabuf % sc->sc_nbufs; sc_dmabuf 1142 dev/isa/gus.c playstats[playcntr].dmabuf = sc->sc_dmabuf; sc_dmabuf 1189 dev/isa/gus.c if (sc->sc_playbuf == sc->sc_dmabuf && (sc->sc_flags & GUS_LOCKED)) { sc_dmabuf 1241 dev/isa/gus.c playstats[playcntr].dmabuf = sc->sc_dmabuf; sc_dmabuf 2403 dev/isa/gus.c sc->sc_dmabuf = 0; sc_dmabuf 205 dev/isa/gusvar.h int sc_dmabuf; /* Which ring buffer we're DMA'ing to */