sc_bufcnt         374 dev/isa/gus.c  	sc->sc_bufcnt = 0;
sc_bufcnt         850 dev/isa/gus.c  	    sc->sc_bufcnt++; /* another yet to be played */
sc_bufcnt         865 dev/isa/gus.c  	    if (++sc->sc_bufcnt == 2) {
sc_bufcnt         895 dev/isa/gus.c  		  playstats[playcntr].bufcnt = sc->sc_bufcnt;
sc_bufcnt         907 dev/isa/gus.c  	gus_bufcnt[sc->sc_bufcnt-1]++;
sc_bufcnt         918 dev/isa/gus.c  	if (sc->sc_dmaoutintr && sc->sc_bufcnt < sc->sc_nbufs) {
sc_bufcnt         991 dev/isa/gus.c  			sc->sc_bufcnt--; /* it finished a buffer */
sc_bufcnt         992 dev/isa/gus.c  			if (sc->sc_bufcnt > 0) {
sc_bufcnt        1000 dev/isa/gus.c  				   sc->sc_dev.dv_xname, sc->sc_bufcnt);
sc_bufcnt        1005 dev/isa/gus.c  			} else if (sc->sc_bufcnt < 0) {
sc_bufcnt        1020 dev/isa/gus.c  		    } else if (sc->sc_bufcnt != 0) {
sc_bufcnt        1097 dev/isa/gus.c  	if (sc->sc_bufcnt == 1) {
sc_bufcnt        1143 dev/isa/gus.c  		playstats[playcntr].bufcnt = sc->sc_bufcnt;
sc_bufcnt        1186 dev/isa/gus.c  	if (--sc->sc_bufcnt == 0) {
sc_bufcnt        1208 dev/isa/gus.c  	if (sc->sc_bufcnt < 2) {
sc_bufcnt        1242 dev/isa/gus.c  		playstats[playcntr++].bufcnt = sc->sc_bufcnt;
sc_bufcnt        2404 dev/isa/gus.c  	sc->sc_bufcnt = 0;
sc_bufcnt         174 dev/isa/gusvar.h 	short sc_bufcnt;		/* how many need to be played */