sc_bufcnt 374 dev/isa/gus.c sc->sc_bufcnt = 0; sc_bufcnt 850 dev/isa/gus.c sc->sc_bufcnt++; /* another yet to be played */ sc_bufcnt 865 dev/isa/gus.c if (++sc->sc_bufcnt == 2) { sc_bufcnt 895 dev/isa/gus.c playstats[playcntr].bufcnt = sc->sc_bufcnt; sc_bufcnt 907 dev/isa/gus.c gus_bufcnt[sc->sc_bufcnt-1]++; sc_bufcnt 918 dev/isa/gus.c if (sc->sc_dmaoutintr && sc->sc_bufcnt < sc->sc_nbufs) { sc_bufcnt 991 dev/isa/gus.c sc->sc_bufcnt--; /* it finished a buffer */ sc_bufcnt 992 dev/isa/gus.c if (sc->sc_bufcnt > 0) { sc_bufcnt 1000 dev/isa/gus.c sc->sc_dev.dv_xname, sc->sc_bufcnt); sc_bufcnt 1005 dev/isa/gus.c } else if (sc->sc_bufcnt < 0) { sc_bufcnt 1020 dev/isa/gus.c } else if (sc->sc_bufcnt != 0) { sc_bufcnt 1097 dev/isa/gus.c if (sc->sc_bufcnt == 1) { sc_bufcnt 1143 dev/isa/gus.c playstats[playcntr].bufcnt = sc->sc_bufcnt; sc_bufcnt 1186 dev/isa/gus.c if (--sc->sc_bufcnt == 0) { sc_bufcnt 1208 dev/isa/gus.c if (sc->sc_bufcnt < 2) { sc_bufcnt 1242 dev/isa/gus.c playstats[playcntr++].bufcnt = sc->sc_bufcnt; sc_bufcnt 2404 dev/isa/gus.c sc->sc_bufcnt = 0; sc_bufcnt 174 dev/isa/gusvar.h short sc_bufcnt; /* how many need to be played */