PSS_STATUS        311 dev/isa/pss.c  	if (inw(pss_base+PSS_STATUS) & PSS_WRITE_EMPTY) {
PSS_STATUS        636 dev/isa/pss.c  	    if (inw(pss_base+PSS_STATUS) & PSS_FLAG3)
PSS_STATUS        657 dev/isa/pss.c  	(void) inw(pss_base+PSS_STATUS);
PSS_STATUS        662 dev/isa/pss.c  	val = inw(pss_base+PSS_STATUS);
PSS_STATUS        669 dev/isa/pss.c  	val = inw(pss_base+PSS_STATUS);
PSS_STATUS        698 dev/isa/pss.c  	   (u_short)inw(sc->sc_iobase+PSS_STATUS),
PSS_STATUS        796 dev/isa/pss.c      outw(sc->sc_iobase+PSS_STATUS, inw(sc->sc_iobase+PSS_STATUS) | GAME_BIT);
PSS_STATUS        798 dev/isa/pss.c      outw(sc->sc_iobase+PSS_STATUS, inw(sc->sc_iobase+PSS_STATUS) & GAME_BIT_MASK);
PSS_STATUS       1259 dev/isa/pss.c      sr = inw(sc->sc_iobase+PSS_STATUS);