PSS_STATUS 311 dev/isa/pss.c if (inw(pss_base+PSS_STATUS) & PSS_WRITE_EMPTY) { PSS_STATUS 636 dev/isa/pss.c if (inw(pss_base+PSS_STATUS) & PSS_FLAG3) PSS_STATUS 657 dev/isa/pss.c (void) inw(pss_base+PSS_STATUS); PSS_STATUS 662 dev/isa/pss.c val = inw(pss_base+PSS_STATUS); PSS_STATUS 669 dev/isa/pss.c val = inw(pss_base+PSS_STATUS); PSS_STATUS 698 dev/isa/pss.c (u_short)inw(sc->sc_iobase+PSS_STATUS), PSS_STATUS 796 dev/isa/pss.c outw(sc->sc_iobase+PSS_STATUS, inw(sc->sc_iobase+PSS_STATUS) | GAME_BIT); PSS_STATUS 798 dev/isa/pss.c outw(sc->sc_iobase+PSS_STATUS, inw(sc->sc_iobase+PSS_STATUS) & GAME_BIT_MASK); PSS_STATUS 1259 dev/isa/pss.c sr = inw(sc->sc_iobase+PSS_STATUS);