POOLWORDS         268 dev/rnd.c      #define POOLBITS (POOLWORDS*32)
POOLWORDS         269 dev/rnd.c      #define POOLBYTES (POOLWORDS*4)
POOLWORDS         270 dev/rnd.c      #if POOLWORDS == 2048
POOLWORDS         276 dev/rnd.c      #elif POOLWORDS == 1024	/* also (819, 616, 410, 207, 2) */
POOLWORDS         282 dev/rnd.c      #elif POOLWORDS == 512	/* also (409,307,206,102,2), (409,309,205,103,2) */
POOLWORDS         288 dev/rnd.c      #elif POOLWORDS == 256
POOLWORDS         294 dev/rnd.c      #elif POOLWORDS == 128	/* also (103, 78, 51, 27, 2) */
POOLWORDS         300 dev/rnd.c      #elif POOLWORDS == 64
POOLWORDS         306 dev/rnd.c      #elif POOLWORDS == 32
POOLWORDS         369 dev/rnd.c      	u_int32_t pool[POOLWORDS];
POOLWORDS         674 dev/rnd.c      		    (random_state.add_ptr - 1) & (POOLWORDS - 1);
POOLWORDS         685 dev/rnd.c      		w ^= random_state.pool[(i+TAP1) & (POOLWORDS-1)] ^
POOLWORDS         686 dev/rnd.c      		     random_state.pool[(i+TAP2) & (POOLWORDS-1)] ^
POOLWORDS         687 dev/rnd.c      		     random_state.pool[(i+TAP3) & (POOLWORDS-1)] ^
POOLWORDS         688 dev/rnd.c      		     random_state.pool[(i+TAP4) & (POOLWORDS-1)] ^
POOLWORDS         689 dev/rnd.c      		     random_state.pool[(i+TAP5) & (POOLWORDS-1)] ^
POOLWORDS         862 dev/rnd.c      #if POOLWORDS % 16