POOLWORDS 268 dev/rnd.c #define POOLBITS (POOLWORDS*32) POOLWORDS 269 dev/rnd.c #define POOLBYTES (POOLWORDS*4) POOLWORDS 270 dev/rnd.c #if POOLWORDS == 2048 POOLWORDS 276 dev/rnd.c #elif POOLWORDS == 1024 /* also (819, 616, 410, 207, 2) */ POOLWORDS 282 dev/rnd.c #elif POOLWORDS == 512 /* also (409,307,206,102,2), (409,309,205,103,2) */ POOLWORDS 288 dev/rnd.c #elif POOLWORDS == 256 POOLWORDS 294 dev/rnd.c #elif POOLWORDS == 128 /* also (103, 78, 51, 27, 2) */ POOLWORDS 300 dev/rnd.c #elif POOLWORDS == 64 POOLWORDS 306 dev/rnd.c #elif POOLWORDS == 32 POOLWORDS 369 dev/rnd.c u_int32_t pool[POOLWORDS]; POOLWORDS 674 dev/rnd.c (random_state.add_ptr - 1) & (POOLWORDS - 1); POOLWORDS 685 dev/rnd.c w ^= random_state.pool[(i+TAP1) & (POOLWORDS-1)] ^ POOLWORDS 686 dev/rnd.c random_state.pool[(i+TAP2) & (POOLWORDS-1)] ^ POOLWORDS 687 dev/rnd.c random_state.pool[(i+TAP3) & (POOLWORDS-1)] ^ POOLWORDS 688 dev/rnd.c random_state.pool[(i+TAP4) & (POOLWORDS-1)] ^ POOLWORDS 689 dev/rnd.c random_state.pool[(i+TAP5) & (POOLWORDS-1)] ^ POOLWORDS 862 dev/rnd.c #if POOLWORDS % 16